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- Ivan Kalaš
- Editorial

Keynote Presentations
- Wallace Feurzeig
- Toward a Culture of Creativity: A Personal Perspective on Logo’s Early Years, Legacy, and Ongoing Potential

- Celia Hoyles
- Policy and Practice: a Logo Vision

- Eric Klopfer
- StarLogo TNG – Making game and simulation development accessible to students and teachers

- Chronis Kynigos
- Half-baked Logo microworlds as boundary objects in integrated design

- Richard Noss
- Another look back and forward

Plenary Presentations
- Pavel Boytchev
- Design and Implementation of a Logo-based Computer Graphics Course

- James Edward Clayson
- Radical bricolage: making the liberal arts coherent

- Brian Harvey
- How Not to Use Computers to Teach Kids

- Ken Kahn
- Should LOGO Keep Going FORWARD 1?

- Erich Neuwirth
- Musical abstractions and programming paradigms

- Ana Isabel Sacristán, Nicolás Tlachy, Rocío Escobedo
- Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System

- Evgenia Sendova, Toni Chehlarova, Pavel Boytchev
- Words are silver, mouse-clicks are gold?

- Gary S. Stager
- Towards the Construction of a Language for Describing the Learning Potential of Computing Activities

- Márta Turcsányi-Szabó, Attila Paksi
- Logo practice: from “turtling” to interactivity

- José Armando Valente
- ICT Appropriation by Digitally Excluded Communities: the role of the learning context

Panel Discussion
Knowledge vs Creativity: A False Dichotomy (Evgenia Sendova - moderator) 
Papers
- Sueli de Abreu
- Constructing a space: computational environment applied to a psychopedagogic evaluation process
- Efi Alexopoulou, Chronis Kynigos, Christos Markopoulos
- Changing a half-baked 3d navigational game

- Dimitris Alimisis, Michele Moro, Javier Arlegui, Alfredo Pina, Stassini Frangou, Kyparissia Papanikolaou
- Robotics & Constructivism in Education: the TERECoP project

- Dimitris Alimisis
- Teacher Education to Promote Constructivist Use of ICT: Study of a Logo-based Project
- Maria Vittoria Bedin, Michele Moro
- Turtles with Roles: an application of an Object Oriented Pattern in JxLogo

- Enís Castellanos
- The use of the transcendental method for helping students to learn with Logo
- Verónica Contreras-Valencia, Ana Isabel Sacristán
- A Logo-based didactic sequence for the learning of numerical systems by high-school students
- Tiago Correia, Secundino Correia
- Natural Visual Programming Languages

- Tünde Dancsó
- The ICT literacy in the OECD countries

- G. Barbara Demo, Giovanni Marcianó
- Contributing to the Development of Linguistic and Logical Abilities through Robotics

- Mícheál Ó Dúill
- Logo: an object to think with

- Elizabeth Esparza-Cruz, Ana Isabel Sacristán
- Stimulation of the development of spatial Euclidean relations through Logo programming activities

- Károly Farkas, Ildikó Tasnádi
- Magic Imagine
- Izabella Foltynowicz
- Cycloids and limaçons in the turtle graphics

- Gerald Futschek
- Logo-like Learning of Basic Concepts of Algorithms - Having Fun with Algorithms
- Katerina Glezou, Maria Grigoriadou
- A novel didactical approach of the decision structure for novice programmers

- Paulo C. M. Guerreiro, Vítor M. M. Vieira, Fernando G. Lobo
- Disguised Programming as a Teaching Aid for Students with Special Needs
- Ján Guniš, Ľubomír Šnajder, Valentína Gunišová, Zuzana Szabóová, Andrea Hricová
- PALMA junior – programming competition in Imagine

- Ivailo Ivanov, Vessela Ilieva
- ICT competition for kids

- Jesús Jiménez-Molotla, Alessio Gutiérrez-Gómez, Ana Isabel Sacristán
- Painless Trigonometry: a tool-complementary school mathematics project

- Wanda Jochemczyk , Witold Kranas, Katarzyna Olędzka
- Logo in Polish Schools - cases
- Wanda Jochemczyk, Katarzyna Olędzka
- Turtle and children on Moodle e-learning platform
- Ian Jones
- A Logo-based Task for Arithmetical Activity

- Sofia Kasola, Chris Panagiotakopoulos, Panagiotis Pintelas
- Using Microworlds-Pro to support Effectively the educational Process

- JongHye Kim, SookKyoung Choi, HanSung Kim, JeongA Jang, WonGyu Lee
- Comprehension of OOP Concepts using Dolittle in elementary school

- Márta Kőrös-Mikis
- A Glance at the Foyer of the Future
- Shuji Kurebayashi, Susumu Kanemune, Toshiyuki Kamada, Yasushi Kuno
- The Effect of Learning Programming with Autonomous Robots for Elementary School Students

- Irina Kuznetsova, Sophia Gorlitskaya
- Practical Logo Team Competitions
- Chronis Kynigos, Maria Latsi
- Turtle’s navigation and manipulation of geometrical figures constructed by variable processes in a 3d simulated space

- Daniela Lehotská, Andrea Hrušecká
- Imagine Logo based magazine

- Gabriela Lovászová, Viera Palmárová
- Introduction to Nondeterminism
- Sylvia Martinez
- Student-Centered Support Systems to Sustain Logo-like Learning
- Ingrid Nagyova, Jana Hruskova
- Multimedia application in teaching computer skills
- Stéphane Norte, Paulo A. Condado, Fernando G. Lobo
- Learning Logo at a high school: Constructionism versus Objectivism
- Janka Pekárová, Andrea Hrušecká
- Logo in Lifelong Learning

- Andrej Petráš
- Process of educational software development
- Pavel Petrovič
- Program your NXT robot with Imagine

- Brigitta Réthey-Prikkel, Márta Turcsányi-Szabó
- Design and evaluation of Maths related programs for special education

- Chris Roe, Meurig Beynon
- Dependency by definition in Imagine-d Logo: applications and implications

- Sergei Soprunov, Elena Yakovleva
- Turtle competitions in MicroWorlds EX
- Takeo Tatsumi, Mitaro Namiki
- Musical Method in Programming Education

- Peter Tomcsányi
- Synchronising processes in Imagine Logo: Why and How
- Monika Tomcsányiová
- Transforming activities from workbooks for preschoolers into computer games

- Adriana Sobreira Torres
- Creating games in Imagine for pre school

- Dana Tržilová, Jiří Vaníček
- Procedural building-up of geometrical object in concepts and strategies of primary school pupils
- Katsuhide Tsushima, Shinjiro Wada, Masayuki Ueno, Noboru Ashida
- NeGAS: Authoring System for 3DCG using extended turtle metaphor

- Alla A. Vitukhnovskaya
- MicroWorlds Potential for Creating Educational Software for School
- Michael Weigend
- Logo Nanoworlds

Workshops
- Izabella Foltynowicz
- Cycloids and limaçons in the turtle graphics
- Martina Kabátová, Janka Pekárová
- LEGO Robots for Classroom Experiments
- Ken Kahn
- The BehaviourComposer: A way for students to build computer programs without first learning to program
- Pavel Petrovič, Ronald Weiss
- Programming Robots in Logo
- Simonetta Siega
- LEGO robots for classroom experiments LOGO and NQCbaby – programming Microworlds and Robots according to Logo Philosophy
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